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OneService Game Changers Challenge (OGCC) 2024

Online Voting for OneService Game Changers Challenge (OGCC) 2024 

To commemorate MSO’s 10th anniversary, MSO co-organised the OGCC 2024 with Temasek Polytechnic (TP) to partner the community to conceptualise and design games to promote considerate behaviours for a better living environment in Singapore.

5 teams are shortlisted from the Gamification Hackathon (Stage 1 of OGCC 2024) in June 2024 to proceed to Stage 2 of the Challenge, which takes into consideration the popularity of their games through voting on our social media platforms. Read below for more information on their games and vote for your favourite game(s) by liking the team(s)’ posts on OneService's FaceBook, Instagram and Tiktok channels.

Voting closes on 21 September 2024, 11pm!

 

 

Team VertiGO

Game Description: Noisy Lah! is a semi-cooperative board game which players try to simulate and resolve different types of residential noise in the neighbourhood. Some of the resolutions may lead to social tension, which affects neighbourly relationship. To win, one must be the first player to have 5 Noise Cards, while working with the other players to maintain the Noise Level below 5 points and Social Tension below 25 points.

Recommended Age: 8 and above

Number of Players: 2 to 8

Game Components:

  • Noise Cards to represent different types of residential noise.
  • Solution Cards that:
    • Represent resolutions for different types of noise;
    • Indicate the contribution numbers of the stated resolutions; and
    • Indicate the number of Social Tension points incurred by the players.
  • Character Cards that indicate the unique ability that the individual player can use during one of their turns (e.g. reduce Social Tension).
  • Game board with Noise Level and Social Tension scales.

Vote for team VertiGO by liking their posts on OneService's Facebook, Instagram, and TikTok.

 

 

 

Team JAM

Game Description: Barang Barang is a cooperative board game which players take on the role of residents in a typical Singaporean neighbourhood and learn how to work together to address clutter-related issues over a course of one year. Players accumulate Neighbourliness Points by completing various clutter-related challenges over 12 rounds (referred to as months). Players win when they collectively achieve 100 Neighbourliness Points within the 12 months.

Recommended Age: 7 and above

Number of Players: 2 to 4

Game Components:

  • Corridor tiles that represent various locations in a HDB estate (e.g. Corridors, Lifts and Rubbish Chute).
  • Item tags and stands that represent items of varying sizes (e.g. Plants, Furniture, Flammables).
  • Item Size dice that determines whether the player gets to choose a Large Item, a Small Item or No Item.
  • HDB Flat tiles that are of different sizes, representing 3-room, 4-room and 5-room HDB flats.
  • Persona Cards that indicate:
    • Ballot Numbers (which determine the sequence of turn);
    • HDB Flat size;
    • Number of times the player can roll the Item Size dice each turn;
    • Number of Power Cards the player can draw during the Event Phase; and
    • The Strength that the player possess.
  • Event Cards that present collective challenges that affect all residents each round, requiring collaborative efforts to overcome and garner Neighbourliness Points.
  • Situation Cards that present unique challenges for a single resident to resolve each round, in order to avoid the deduction of Neighbourliness Points.
  • Power Cards that present various means of disposing the Items.
  • Scoreboard and calendar for tracking the amount of Neighbourliness Points the players have accumulated, and which round the game is in.

Vote for team JAM by liking their posts on OneService's Facebook, Instagram, and TikTok.

 

 

 

Team Ludo

Game Description: In Our Tidy Spaces, players take on the role of residents living on the same floor in a HDB block. They accumulate Victory Points by managing the clutter both inside and outside of their homes, while playing their part to keep the common spaces clutter-free. The player who accumulates the most Victory Points at the end of the game, wins.

Recommended Age:
7 and above

Number of Players: 4 to 8

Game Components:

  • Game boards that represent various locations in a HDB estate (e.g. Home, Common Corridor, Community Garden, Bicycle Parking).
  • Item tiles that represent various types of clutter (e.g. Plants, Furniture, Bicycles).
  • Community Cards that present challenges for the players resolve.
  • Good Neighbour Cards that award the players with Victory Points tokens if they fulfil the stated conditions.
  • Player Indicator tokens that indicate which Item tiles belong to which player.
  • Victory Points tokens that represent the amount of Victory Points accumulated by the players.

Vote for team Ludo by liking their posts on OneService's Facebook, Instagram, and TikTok.

 

 

 

Team Currynuggets

Game Description: Trash Towkay is a competitive recycling-themed card game  which players combine Item Cards of the same category, to complete a set. The player that completes 3 different categories of the Item Cards first, wins the game.

Recommended Age: 7 and above

Number of Players: 2 to 6

Game Components:

  • Item Cards that represent 5 categories of items – Reusables, Recyclables, E-Wastes, Bulky Items and Trash.
  • Tokens that enable players to draw cards from the deck or play particular Item Cards, during their turn.
  • Event Cards that present situations that affect all players in a round (e.g. Fire Hazard, Charity Drive).
  • Action Cards that present actions that the players can take during their turn (e.g. gain Tokens, swap a card with another player).

Vote for team Currynuggets by liking their posts on OneService's Facebook, Instagram, and TikTok.

 

 


 

 

Team Hamlet

Game Description: Hamlet is a competitive game which players take various actions on the board to become the player with the most Happiness Points at the end of the game. Throughout the game, players will navigate through a multitude of municipal issues, take actions which will affect the entire community and ultimately, try to push ahead as the happiest and most considerate player.

Recommended Age: 13 and above

Number of Players: 2 to 4

Game Components:

  • Game board that indicates:
    • 6 Locations and the corresponding actions that players can take at that Location;
    • Social Reputation Track for tracking how many Social Reputation points each player has in each round;
    • Happiness Points Track for tracking how many Happiness Points each player has throughout the game;
    • Week Track for tracking which of the 7 rounds the game is in; and
    • Day/Night Track for tracking which of the 8 turns in a round, the game is in.
  • Player tokens to represent the players.
  • Food for Thought and Park Tales Cards that each present 2 actions for the player to choose from, when faced with various municipal issues. Different actions impose a bonus or penalty.
  • Community Event Cards that present situations that affect all players in a round.
  • Item Cards that the players can buy to expand available player actions.
  • Money tokens that allow players to buy the Item Cards.
  • Pest and Animal Nuisance tokens which affect the amount of Happiness Points that are deducted each time players enter a Location with such tokens.

Vote for team Hamlet by liking their posts on OneService's Facebook, Instagram, and TikTok.

 

About OGCC 2024

The objectives of OGCC 2024 are:

  1. To design and develop games to encourage residents to adopt considerate behaviours to improve their neighbourhoods; and
  2. To make use of games to reach out to residents and raise their awareness of municipal issues in their neighbourhoods and how to tackle them.

The Challenge: Every year, our public agencies and town councils receive a high volume of feedback on municipal issues from residents and the members of the public. While some of these issues can be resolved by the relevant public agency or town council, there is potential for residents and the community to play their part, take the lead, and be responsible to upkeep their neighbourhood and improve their living environment.

How might you develop fun and engaging physical* games that raise the community’s awareness to adopt considerate behaviours to address municipal issues on the ground?

*Note: By “physical”, we refer to non-digital games which involve more than one player and are compactible/portable.

A total of 20 teams participated in the 2-day Gamification Hackathon held at TP’s premises on 15 and 16 June 2024.

 

Day 1 of Gamification Hackathon (15 June 2024)

 

Day 1 was filled with excitement as the teams identified the municipal theme(s) and considerate behaviours that their game would address, as well as to develop their game concept. Once they decided on their game concept, teams started creating their prototype using materials such as cardboards, papers, tapes and markers, etc.

 

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Team The Game Master engaged in a lively discussion with TP student facilitators, delving into the intricacies of their game's municipal theme.   Team Hēi Fènghuáng from ITE West engrossed in refining and shaping their game concept.


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Team Playmakers delved into the creative process, brainstorming and refining their game concept with enthusiasm and camaraderie.   Team Flying Train meticulously mapping out their game rules on the whiteboard.


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Dr Tan Wah Pheow from TP (left) and Ms Siti Farhana Mahadi from MSO (right), providing mother-daughter Team Vicinitas guidance and insights as they refined their game concept.   Family Team Lim Kopi sharing about their game concept with Mr Darren Seah from MSO (left most) and Mr Marcus Heng from TP (second from the left).


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Team The Expandables from Republic Polytechnic (left) and Team The Yap Family (right) working on their prototypes.


Day 2 of Gamification Hackathon (16 June 2024)

 

Despite Day 1’s long hours, the teams came back bright and early for Day 2 full of passion and determination! The atmosphere was intense as teams rushed to complete their prototypes, making final tweaks and preparing their pitching to the judges.


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Individual participant, Ng Wan Yi, seeking guidance from Mr Tey Beng Huan from TP (left) and TP student facilitators.   Individual participant, Matthew Ong, testing his prototype with TP student facilitators.


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Team Board of Directors meticulously developing their prototype.   Teams refuelling themselves for the final stretch of the hackathon.


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Teams DS (left) and Toilet Seat Thinkers (right) preparing for their presentations.


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Judges all ready and excited to listen to the teams’ presentations. (From left to right: Ms Lee Shu Yu, Mr Lim Eyung, Mr Lim Chee Hwee, Ms Ethel Chong and Mr Yeo Xi-Wei.)


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Teams Hot and Koh (left) and Spare Change (right) presenting their game concepts to the judges.

 

5 Shortlisted Teams Proceeding to Stage 2 of OGCC 2024

 

The competition was very stiff as the teams delivered compelling presentations to the judges. The judges faced the difficult challenge of deciding which 5 teams would progress to Stage 2 of OGCC 2024. After much deliberation, the judges shortlisted the following teams (in no order of merit):

 

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Team VertiGO with their game on residential noise.
(From left to right: Mr Tayson Tay, 
Mr Mak Chang Yew, Mr Bon Zhai Kun, Mr Phua Yong Ming and Ms Cheah Sue Lyn.)

 

Team Hamlet with their game on general municipal issues.
(Mr Jovin Leong and Ms Lynne Ong.)


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Team Ludo with their game on cluttered corridors.
(From left to right: Mr Shaun Tay, Mr Loh Chi Yong and Mr Garion Goh.)

 

Team Currynuggets with their game on recycling right.
(From left to right: Mr Kiong Boon Wee, Mr Koh Boon Yeow, Mr Boon Siang Leok, Mr Tai Xiao Xuan and Mr Low Hao Han.)


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Team JAM with their game on cluttered corridors.
(From left to right: Mr Jay Chua, Mr Melvyn Qwek, Ms Andrea Er and Mr Muhammad Firman Bin Osman.)


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Mr Lim Chee Hwee from MSO giving his closing remarks to the participants.   Ms Tai Jo Fen from MSO announcing the 5 shortlisted teams.

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Big group photo with participants, judges and co-organisers.


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Co-organisers from MSO and TP as well as TP student facilitators posing on stage at the end of the hackathon.

Over the months of July and August 2024, the 5 shortlisted teams refined their game concepts and levelled up their game prototypes through the use of 3D printers, as well as wood working and laser cutting stations at TP’s Makerspace+ facilities.

 

On 31 August 2024, the teams presented their refined prototypes to the judges.

 

On 7 September 2024, the teams curated their content on their games for voting on MSO’s Facebook, Instagram and TikTok channels. Do not miss out the chance to vote for your favourite game(s)! Like your favourite team(s)’ posts on OneService's social media platforms before 21 September 2024, 11pm! Winners will be announced in October 2024!