Online Voting for OneService Game Changers Challenge (OGCC) 2024
To commemorate MSO’s 10th anniversary, MSO co-organised the OGCC 2024 with Temasek Polytechnic (TP) to partner the community to conceptualise and design games to promote considerate behaviours for a better living environment in Singapore.
5 teams are shortlisted from the Gamification Hackathon (Stage 1 of OGCC 2024) in June 2024 to proceed to Stage 2 of the Challenge, which takes into consideration the popularity of their games through voting on our social media platforms. Read below for more information on their games and vote for your favourite game(s) by liking the team(s)’ posts on OneService's FaceBook, Instagram and Tiktok channels.
Voting closes on 21 September 2024, 11pm!
Team VertiGO Game Components:
Vote for team VertiGO by liking their posts on OneService's Facebook, Instagram, and TikTok. |
Team JAM Game Description: Barang Barang is a cooperative board game which players take on the role of residents in a typical Singaporean neighbourhood and learn how to work together to address clutter-related issues over a course of one year. Players accumulate Neighbourliness Points by completing various clutter-related challenges over 12 rounds (referred to as months). Players win when they collectively achieve 100 Neighbourliness Points within the 12 months. Recommended Age: 7 and above Number of Players: 2 to 4 Game Components:
Vote for team JAM by liking their posts on OneService's Facebook, Instagram, and TikTok. |
Team Ludo Number of Players: 4 to 8 Game Components:
Vote for team Ludo by liking their posts on OneService's Facebook, Instagram, and TikTok. |
Team Currynuggets Recommended Age: 7 and above Number of Players: 2 to 6 Game Components:
Vote for team Currynuggets by liking their posts on OneService's Facebook, Instagram, and TikTok. |
| Team Hamlet Recommended Age: 13 and above Number of Players: 2 to 4 Game Components:
Vote for team Hamlet by liking their posts on OneService's Facebook, Instagram, and TikTok. |
About OGCC 2024
The objectives of OGCC 2024 are:
- To design and develop games to encourage residents to adopt considerate behaviours to improve their neighbourhoods; and
- To make use of games to reach out to residents and raise their awareness of municipal issues in their neighbourhoods and how to tackle them.
The Challenge: Every year, our public agencies and town councils receive a high volume of feedback on municipal issues from residents and the members of the public. While some of these issues can be resolved by the relevant public agency or town council, there is potential for residents and the community to play their part, take the lead, and be responsible to upkeep their neighbourhood and improve their living environment.
How might you develop fun and engaging physical* games that raise the community’s awareness to adopt considerate behaviours to address municipal issues on the ground?
*Note: By “physical”, we refer to non-digital games which involve more than one player and are compactible/portable.
A total of 20 teams participated in the 2-day Gamification Hackathon held at TP’s premises on 15 and 16 June 2024.
Day 1 of Gamification Hackathon (15 June 2024)
Day 1 was filled with excitement as the teams identified the municipal theme(s) and considerate behaviours that their game would address, as well as to develop their game concept. Once they decided on their game concept, teams started creating their prototype using materials such as cardboards, papers, tapes and markers, etc.
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Team The Game Master engaged in a lively discussion with TP student facilitators, delving into the intricacies of their game's municipal theme. | Team Hēi Fènghuáng from ITE West engrossed in refining and shaping their game concept. |
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Team Playmakers delved into the creative process, brainstorming and refining their game concept with enthusiasm and camaraderie. | Team Flying Train meticulously mapping out their game rules on the whiteboard. |
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Dr Tan Wah Pheow from TP (left) and Ms Siti Farhana Mahadi from MSO (right), providing mother-daughter Team Vicinitas guidance and insights as they refined their game concept. | Family Team Lim Kopi sharing about their game concept with Mr Darren Seah from MSO (left most) and Mr Marcus Heng from TP (second from the left). |
Team The Expandables from Republic Polytechnic (left) and Team The Yap Family (right) working on their prototypes. |
Day 2 of Gamification Hackathon (16 June 2024)
Despite Day 1’s long hours, the teams came back bright and early for Day 2 full of passion and determination! The atmosphere was intense as teams rushed to complete their prototypes, making final tweaks and preparing their pitching to the judges.
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Individual participant, Ng Wan Yi, seeking guidance from Mr Tey Beng Huan from TP (left) and TP student facilitators. | Individual participant, Matthew Ong, testing his prototype with TP student facilitators. |
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Team Board of Directors meticulously developing their prototype. | Teams refuelling themselves for the final stretch of the hackathon. |
Teams DS (left) and Toilet Seat Thinkers (right) preparing for their presentations. |
Judges all ready and excited to listen to the teams’ presentations. (From left to right: Ms Lee Shu Yu, Mr Lim Eyung, Mr Lim Chee Hwee, Ms Ethel Chong and Mr Yeo Xi-Wei.) |
Teams Hot and Koh (left) and Spare Change (right) presenting their game concepts to the judges. |
5 Shortlisted Teams Proceeding to Stage 2 of OGCC 2024
The competition was very stiff as the teams delivered compelling presentations to the judges. The judges faced the difficult challenge of deciding which 5 teams would progress to Stage 2 of OGCC 2024. After much deliberation, the judges shortlisted the following teams (in no order of merit):
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Team VertiGO with their game on residential noise. |
Team Hamlet with their game on general municipal issues. |
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Team Ludo with their game on cluttered corridors. |
Team Currynuggets with their game on recycling right. |
Team JAM with their game on cluttered corridors. |
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Mr Lim Chee Hwee from MSO giving his closing remarks to the participants. | Ms Tai Jo Fen from MSO announcing the 5 shortlisted teams. |
Big group photo with participants, judges and co-organisers. |
Co-organisers from MSO and TP as well as TP student facilitators posing on stage at the end of the hackathon. |
Over the months of July and August 2024, the 5 shortlisted teams refined their game concepts and levelled up their game prototypes through the use of 3D printers, as well as wood working and laser cutting stations at TP’s Makerspace+ facilities.
On 31 August 2024, the teams presented their refined prototypes to the judges.
On 7 September 2024, the teams curated their content on their games for voting on MSO’s Facebook, Instagram and TikTok channels. Do not miss out the chance to vote for your favourite game(s)! Like your favourite team(s)’ posts on OneService's social media platforms before 21 September 2024, 11pm! Winners will be announced in October 2024!